第一重考验,是硬件研发的复杂性。
In SM64, positions are stored as tuples of three floats. However, a programmer at nintendo thought that casting to short ints for collision detection would be fine. (a completely valid idea tbh, after all Mario was never intended to move out of bounds).
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Виктория Кондратьева (Редактор отдела «Мир»)
"@app/*": ["./src/app/*"],