3. 5#楼天井操作平台未按要求编制审批危大方案,且连墙件间距偏大、无剪刀撑;5#楼爬架高度14米,局部两道支座, 顶部悬高超6米无临时拉结措施;且爬架与结构外墙间隙大于15cm,四周全高范围上下贯通无中部翻板。(违反《房屋市政工程生产安全重大事故隐患判定标准(2024版)》第四条第四款、第九条第四款,属于重大事故隐患。)
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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